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Slime-san: Superslime Edition Download Xbox

Updated: Mar 31, 2020





















































About This Game SynopsisSlime-san: Superslime Edition includes all three major campaigns as well as some brand new levels and features!Mama’s Madness: You’ve been swallowed by a giant worm! Your goal is to platform yourself through its intestines back out its mouth before you get digested!Blackbird’s Kraken: You were about to take a vacation with your family and got eaten whole by a giant Kraken?! Once more you’ll need to jump, slime & slide your way out!Sheeple’s Sequel: Sheeple believes he’s an NPC in a video game and decides to recode himself as the villain! Can you beat his mind-bending levels?Superslime Edition packs an extra 10 levels where you can play as Grandpa-san himself! It also includes a “Dynamic Colors” feature that alters the game’s color palette to a unique one for each world. Slime-san’s more colorful than ever!The game also comes with a comprehensive level editor that allows you to create, share and play other people's levels across the world!Features Dynamic, fast paced platforming with unique dash, morphing and time mechanics! 3 campaigns spread across 150 normal and New Game+ levels introducing new hazards at each corner! 4 gigantic hubs to explore with a plethora of interesting characters to talk to. 4 types of collectables unlocking play styles, clothing items, shaders, mini-games and more! Extra modes like speedrunning mode, boss rush mode, target mode, rhythm mode and more! Different play styles that utterly change up how your character controls! Competitive local multiplayer mini-games that recall titles of the past! Unlock-able furniture for a fully customizable house at an island resort! An art gallery full of level design and concept sketches to peruse in! Extensive settings to customize gameplay, audio & art extensively! A bombastic soundtrack featuring Adhesive Wombat, Meganeko, Kubbi, Inverse Phase, Tiasu and more! Accessibility options such as button mapping, color blind toggles & eye strain modes. FULLY FLEDGED LEVEL EDITOR! And lots more!Blackbird's Kraken + Sheeple's Sequel + Superslime Edition + Level EditorThis version comes bundled with the Blackbird's Kraken & Sheeple's Sequel downloadable content! Two brand new campaigns with tons of cool content! Superslime content is now also available and includes brand new levels and features. Last but not least, a level editor is also included which allows you to create, share and play levels across the world!HistorySlime-san is the third major game developed by Fabraz. The two previous titles being Planet Diver and Cannon Crasha. Slime-san is a game that is fun down to its very core. A silly story, with an unlikely character and gameplay that is addictively fast. It offers hours of single player content yet is tailored for speed runners as well. The very core mechanics and level design lend themselves to be played competitively online. It is a visually unique adventure using a carefully crafted, 5 color palette world that is filled with fun and goofy Japanese references. It also has a soundtrack that is worth the price alone, featuring some of the most popular chiptune composers in the world! Published by Headup Games. 6d5b4406ea Title: Slime-san: Superslime EditionGenre: Action, Adventure, IndieDeveloper:FabrazPublisher:HeadupFranchise:Slime-sanRelease Date: 7 Apr, 2017 Slime-san: Superslime Edition Download Xbox slime-san superslime edition gameplay. slime-san super slime edition. slime-san super slime edition review. slime-san superslime edition trophy guide. slime-san superslime edition switch. slime san superslime edition. slime-san super slime edition xbox one. slime-san super slime edition-plaza. slime-san super slime edition ps4 What an oddly entertaining game. Fun game, lots of unlockables.. Pixel Art: 5/5 (Very creative and artistic) Immersion: 4/5 (I just love this world) Gameplay: 5/5 (Every moment of frustration is so enjoyable!) Controls: 4/5 (Precise and complex) Value: 5/5 (Lots of game play for the price)Difficulty: 5/5 (Can be really tough, especially 100%) --------------Overall 4.6 (Difficulty is always excluded)Please follow my Pixel Art Curation for other great games...WOW!I love saying that, but don't too often...This game is a must have for pixel and platformer lovers alike!I am still trying to wrap my head around this game and all the while I am just sucked right in!The pixel art is so simple, yet has so much creativity and depth! Very imaginative!At first I thought this was going to be a really cheap, cheesy and crap game...Boy, was I so very wrong!It is simplistic in the truest form of graphic design, yet its aesthetic is remarkably beautiful.The game concept is simple, move from A to B in a small game field while jumping, sliding, dashing, morphing, etc. The game play is therefore, so very complex because of the various controls and obsticles!If you are a platformer, you should play this game!ACHIEVEMENTS: Lots and lots...Tough game, so 100% will be an investment of time and frustration.. A difficult platformer for the experienced and novice alike.Highly recommended.. pretty good. This game deserves so much more reviews and sales ... There's a crazy amount of content and platforming love here, so don't wait and give it a chance right now.. Robust meatboy-style platforming with a heaping helping of additional mechanics that provides a thoughtful pathway towards skill mastery and crazy fast speedruns. Cool aesthetic, great jams + sound design, filled with cute little characters that have fun interactions, and the devs have shown a lot of care in providing options for key rebinding, colorblindness accessibility, and changing visuals + shader effects if defaults get on your nerves.I wasn't actually huge into Meatboy back in the day (Super Meatboy is a great game but a little too harsh for my tastes) but was pleasantly surprised by Slime-San and how it affords a lot of variant ways to tackle rooms. One of the core things it does really right is providing a constantly-available ability that serves two functions, phasing through walls and slowing down time. It slowing down time is really the crux of why I like it so much: it provides a way for players to mitigate particularly tricky platforming maneuvers with tight frame windows on their own terms. This does not slow down the run timer, so really skilled players will use it as sparingly as possible, but on a first playthrough of a level I really appreciated being able to slow down action and get a handle on how to weave through obstacles.By including this mechanic Slime-San allows players to mediate particularly difficult sequences until they feel more confident trying to go full speed, very good stuff!Slime-San also does a great job rewarding players for completionism whether that's picking up apples, hunting for medals or finding hidden characters. Apples and medals used to unlock additional content both aesthetic and mechanical: different skins for the game itself, character doodads, unique characters with divergent mechanics, and even a few surprisingly detailed minigames. I just unlocked a fairly robust (including local multiplayer?) cart racing game, and there's a straight up DOOM FPS chucked in there which rocks. These are fun diversions and very neat rewards for game mastery.Finding hidden characters in levels also 'rescues' them, sending them off to populate the hub town which already starts fairly vibrant and full of cute little characters. I love this sort of design where game accomplishments are rewarded with constant reminders and cool interactions. Characters feel unique and their dialogues really flesh out the tone of the game, focusing on their attempts to build up a makeshift community despite being in a rough situation (ie deep in the belly of a worm haha) and keeping a positive outlook.The music is real solid, great chiptunes that also showcase strong sound design as they get more menacing as encroaching worm acid bears down on you. Gameplay actions are well-represented aurally and all the characters have unique little voice mumbles / warbles that help further characterize them, it's clear a lot of thought and effort went into the details of Slime-San all across the board.Now there's definitely a few designs I have minor issue with; given how quickly you can go through most of the levels some of them feel a little too slow comparatively, generally those that include a long-pathed moving platform. I THINK there's almost always a super quick way through them that avoids using the slow platform (ie good speedrun strats), but being new to the game and experiencing levels for the first time I feel like they might slow things down a little too much on first playthrough.My biggest mechanical complaint is that if you happen to be going for all da apples, it's a little too easy to complete a room of a level 'accidentally.' IE just barely missing an apple but then rocketing into the exit and moving onto the next room with no way that I could find to go back to the previous room on that level run. This is generally a very minor thing as you're slamming through rooms quick as heck, but for a few of the slower 'have to wait for platforms to go through cycles' rooms this gives a little bit of exasperation and compounds my previous complaint.Ultimately these are pretty minor troubles and while they make me go 'oh darn I wish this specific sequence was a bit faster' they haven't hurt my overall experience much at all.TLDR: Slime-San is a sweet mechanic-rich platformer with a lot of character that, if you liked Meatboy but maybe wanted a little more mechanical variety, is probably right up your alley.. Slime-san was a very enjoyable platformer to me. At this point I have done an initial playthrough the game and have defeated the final boss. I really enjoyed the asthetic and charm the game presented although I did turn on the colour-blind mode to reskin the slime as pink, not because I was having issues with the colours themself.For the most part the mechanics felt good, albeit I did struggle a little bit with the dash/super jump. They are bound to the same button it just depends on if you are pushing up or right/left. I am not sure if it's due to the controller I was using or how the game was programmed. (I am using a ps3 controller and the dpad) Everything else felt super smooth and I was happy and I think I sort of figured out how to get it working that way and was only an issue in the later level when it was requiring a lot of precision. The slime goes were you want him to go and the slow down/morph mechanics felt very interesting and compelling. I felt when I died it was my fault and I could always improve myself. The boss fights introduced unique mechanics and were fascinating character designs. Save for the last boss fight where I got to the last part and kept dying forcing me to restart the battle at the beginning, I feel like it should have been checkpointed based on how long the fight is. My biggest gripe with the game is probably the last boss, it just did not feel right. Typically, I don't finish these type of games but the pacing was on point and the levels felt like they introduced or combined a new idea or mechanic in each one making it not feel like filler to just pad out the game.I enjoyed the soundtrack and found during my 15 hours of playing it, I did not turn the music off and put on my own playlist. Which I typically do after 3-4 hours.Overall I would recommend checking out this game if it at all seems like something you would enjoy. Slime-san DLC2: Sheeple's Sequel releasing February 5!: IT'S FINALLY HAPPENING SLIME-PALS! Our second large content patch: Sheeple's Sequel is releasing February 5th!Trailer:Youtube link.Title:Sheeple's SequelDescription:Sheeple's finally lost it! He is convinced that everything's just part of a giant videogame and that he was coded to simply be a side-character. Which is why he decided to recode himself to become the villain instead... Can you defeat his nefarious levels and come out of it unscathed? Good luck!Features: 20 normal and 20 NG+ levels made by the insane Sheeple! Dozens of new hazards to tackle head-on! Two new play styles: Shadow & Marble mode! Another unique boss fight, can you defeat Sheeple's machinations? A brand new, rather bizarre... Target mode? Rhythm mode? Another speedrunning mode for DLC levels, compete in leaderboards! 70 [BUGS] to collect and spend in an art gallery! A new hub world: Sheeple's Headquarters! Don't get too weirded out! A bizarre mini-game... A HUE SLIDER that allows you to customize the color palette! More custom settings like a camera slider to determine zoom levels! More cutscenes and story elements! New secret indie stars to discover and talk to! New music by Meganeko & Mischa Perella! New art by Del (Miimows)! Various other adjustments and bug fixes.How rad is THAT?! Just like the previous content patch, Blackbird's Kraken, this massive content update is totally free! Sheeple's Sequel extends the game content by another 30%! Woah!We're also selling it as an individual title again, just like Blackbird's Kraken, for 4$. Anyone interested can get it right here. Click!See y'all February 5th, time to kick Sheeple's butt! <3. Check out Slime-san at PAX East this weekend!: Hi folks, if you are attending PAX East in Boston this weekend make sure to stop by our booth #14129, try the demo while sitting on the awesome Slime-san beanbag and get free swag! And don´t forget to put Slime-san on your wishlist so you won´t miss it :). Hotfix Patch 1.0.2.1 is up and running!: Slime-san has launched and it’s been a phenomenal success! We’re ecstatic about everyone’s reactions and we’re so happy to know ya’ll are having a good slime… Erm, I mean time! A good time!We’ve seen your bug reports on the forums and our trello and the promised hotfix is now up and running!Patch Notes (1.0.2.1) Bug Fixes NG+ now properly resets to level one, no matter where your selection was before. Boss cutscenes are now all skippable and do not retrigger level music. Clown balls now don’t disappear when you reset the level after they died from stomach acid. You can no longer spam jump to remain stuck in auto-shooting barrels. Red Shadow’s text has been adjusted in Slumptown. The game will no longer freeze during dashes if you have certain anti-virus software on. Translation files have been adjusted to cover a wider range of text. The wall near the support group in Slumptown is now more solid. The morph arrows on the UI are now correctly positioned. Fat-san’s price is now properly displaying 20 apples. Trophy time is now set correctly for level 101. Sound effects in the Splash Screen are now affected by the audio settings. All achievements now unlock properly. Including trophy times for every world, grandpa-san, unlocking arcade games and more. Arcade coins are now properly being tracked in Slumptown’s bank. A fix has been made to address some of the isolated controller issues. Mama Worm boss fight has had some bugs squashed. Adjusting the death toggle now properly affects the reset for twitch chaos mode. The speed running modes now show the right leaderboards based on settings. The slime family now doesn’t always wear a hat in Slime Town. Player 2 can now successfully use items in Krazy Karter. (1.0.2.1) Resizers have been adjusted to avoid glitches. (1.0.2.1) Dojo Tutorial now displays the correct camera button. (1.0.2.1) You can no longer wall-jump on the sides of the Heart Boss room. (1.0.2.1) 100% Apples completion Achievement no longer falsely rewarded. (1.0.2.1) 100% World 5 completion and Final Achievement now unlock correctly. (1.0.2.1) Completing a level with all apples also submits a regular leaderboard time now.Adjustments Several level design adjustments. Several new game+ level design adjustments. The apple in Slime Town is no longer reachable until you beat the game.Feature Additions A German community translation has been added to the game.So, what’s next? We’ll continue fixing any bugs that might pop up… But we’re also working on a content patch. So hang on tight for that! Happy sliming everyone!. Slime-san: Blackbird's Kraken is out now! Patch 1.1!: The time is nigh, slime-pals! Our first major content patch: Blackbird's Kraken is OUT NOW! Update your game and unleash the Kraken!WHAT IS BLACKBIRD'S KRAKEN?!. Slime-san is getting a Level Editor!: We've got incredibly exciting news! Slime-san will be receiving a level editor! We teamed up with David Laskey, of Tumbleseed fame, to bring a fully featured, kick-ass level editor to Slime-san! You'll be able to create and share your levels around the world and with friends!You'll be able to create a 4-room level using 75%ish of all the hazards/mechanics/objects/enemies/tiles from the game!Set the acid timer and direction, pick your track and theme, come up with a name and description... The whole deal and it's fully gamepad compatible too!And once you're done you can upload your level and share it online! Browse for popular or new entries, vote on them and share them directly via an ID! How cool is that?! Coming this Fall.. Slime-san: Superslime Edition is out now! Patch 1.3!: THE THIRD FREE CONTENT PATCH IS UPON US SLIME-PALS!Slime-san has now been upgraded to the Superslime Edition!Features: 10 new levels that force a play style on you to create unique levels! A new play style: Grandpa-san! He can't jump, at all?! Dynamic color mode: Color palettes now switch between every world! Various small fixes.This patch celebrates the release of Slime-san over a year ago! Since then, with the other two content patches, we've increased the game's content by over 60%! I hope y'all are having fun with our lil' slime-ball! We might have ONE more surprise up our sleeves... Updates soon!Happy sliming!

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